Description | 3D Artist is responsible for the creation, development, and execution of various media elements of assigned project. This may include pre-visualisation, pre-composition, timing studies and final media created with a variety of 3D and compositing tools. | |
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Department | Post-Production Department | |
Reports to | CG Supervisor | |
Job Scope | • Use an array of proprietary software tools to produce various media elements of assigned projects. • Elevate the work with suggestions for visuals improvements. • Able to create 3D asset, create animation rigs, texturing, shading, lighting, rendering. • Able to animate both hard-surface and organic characters using customized rigs. • Sensitive to timing and pacing for an animation sequence. • Has a good eye for camera framing, shot layout and action continuity to best tell a story sequence • Produce pre-visualization, composite, and final media with a variety of 3D and compositing tools. • Remain up-to-date for the latest trend in 3D industry • Stay on schedule and meet deadlines whilst maintaining the highest quality of work. • Craft and update documentation for assets • Maintain and follow best practices for versioning control, naming convention and organization of the graphic files. | |
Skills | • Creative, innovative and good work ethic. • Ability to learn new software/techniques quickly. | |
Education/ Experience Required | • Diploma in Digital Media or equivalent major | |
Knowledge | • Proficiency in English (Writing, Reading, and Speaking) • Mandarin language would be a bonus | |
Software | • Proficiency in Autodesk Maya • Proficiency in Nuke • Proficiency in Adobe Photoshop • Proficiency in Adobe After Effects • Proficiency in Houdini – A Bonus |